Designed for Alton Towers Scarefest schedule of events for halloween 2007, this microsite needed to be fun but not too scary for younger children.
Along with the art director it was decided t ouse a series of photo frames and mirror to convey the ocntent of the site in a fun and interactve way. I then designed the style and look of the site and then transfered that into flash working with a flash developer.
Brief: Create an interactive garden whereby users can explore and discover stories about our changing climate. Application was to promote an understanding of biodiversity and life long learning. Introduction by Michael Fish and promoted on BBC website. Internova UK Ltd. Project.
Liaised with Woodland Trust phenology team for stories. Designed interactive garden and application interface. Designed graphical look and feel. Coordinated project. Internova UK Ltd. project.
Brief: Design an educational application for schools to teach children of ages 7-11 to care for their environment by helping to save a wood and promote The Woodland Trust’s key principles. Internova UK Ltd. project.
Worked with Woodland Trust educational officers to create learning objectives and scripts. Created storyboards designed functionality and interface with flash developer. Created all animations. Employee.
Brief: Concrete poetry is a technique used to teach language and creativity with young children. Object was to create an online version which has the facility to draw, choose templates and choose/write words and print finished poem. Internova UK Ltd. project.
Designed functionality and built interface prototype and some graphics. Worked with teachers and education officers to meet learning objectives and usability. Employee.
Brief: Create an educational resource for schools to highlight the difference between types of woods and promote the protection of indigenous broadleaf woods and their diversity. Needed to be created in Welsh also. Internova UK Ltd. project.
Designed interface with Flash developer and storyboards. Worked on functionality and usability with The Woodland Trust. Optimised flash application. Employee.
Brief: Create an application for schools which teaches history and appreciates the age and importance of indigenous trees. Internova UK Ltd. project.
Designed interface and usability with flash developer. Completed usability testing in schools.
Brief: Create a Pacman style arcade game which illustrates the life-cycle of a ladybird through the use of game levels.
The levels use the ladybird's natural predators such as level 1: Ants, level 2: spiders, level 3: birds. The energy boosts are provided by large aphids. Internova UK Ltd. project.
Designed interface graphics and key messages. Optimised game graphics. Employee.